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<a href="tile_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/***************************************************************************************************</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved.</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> * Redistribution and use in source and binary forms, with or without modification, are permitted</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * provided that the following conditions are met:</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * * Redistributions of source code must retain the above copyright notice, this list of</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> * conditions and the following disclaimer.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> * * Redistributions in binary form must reproduce the above copyright notice, this list of</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> * conditions and the following disclaimer in the documentation and/or other materials</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * provided with the distribution.</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> * to endorse or promote products derived from this software without specific prior written</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> * permission.</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> *</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment"> * STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00022"></a><sp
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<div class="ttc" id="structcutlass_1_1ReshapeTile_3_01Tile___00_01kAccessSize___00_01true_01_4_html"><div class="ttname"><a href="structcutlass_1_1ReshapeTile_3_01Tile___00_01kAccessSize___00_01true_01_4.html">cutlass::ReshapeTile< Tile_, kAccessSize_, true ></a></div><div class="ttdef"><b>Definition:</b> tile.h:47</div></div>
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<div class="ttc" id="structcutlass_1_1Shape_html"><div class="ttname"><a href="structcutlass_1_1Shape.html">cutlass::Shape</a></div><div class="ttdoc">A Shape implementing Layout Concept describing the dimensions of a cube. </div><div class="ttdef"><b>Definition:</b> shape.h:63</div></div>
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<div class="ttc" id="structcutlass_1_1ReshapeTile_3_01Tile___00_01kAccessSize___00_01true_01_4_html_a966a9432cf42dfdff8ad6b89ebd74f06"><div class="ttname"><a href="structcutlass_1_1ReshapeTile_3_01Tile___00_01kAccessSize___00_01true_01_4.html#a966a9432cf42dfdff8ad6b89ebd74f06">cutlass::ReshapeTile< Tile_, kAccessSize_, true >::Tile</a></div><div class="ttdeci">Shape< Tile_::kD, Tile_::kH, Tile_::kW/kAccessSize_, kAccessSize_ > Tile</div><div class="ttdef"><b>Definition:</b> tile.h:49</div></div>
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<div class="ttc" id="nv__std_8h_html_adde4c9ea91b753491851361a4198c009"><div class="ttname"><a href="nv__std_8h.html#adde4c9ea91b753491851361a4198c009">static_assert</a></div><div class="ttdeci">#define static_assert(__e, __m)</div><div class="ttdef"><b>Definition:</b> nv_std.h:167</div></div>
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<div class="ttc" id="shape_8h_html"><div class="ttname"><a href="shape_8h.html">shape.h</a></div><div class="ttdoc">Defines Shape implementing the Layout concept for representing a 4D hypercube of objects. </div></div>
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