cutlass/include/cutlass/epilogue/thread/linear_combination_sigmoid.h

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/***************************************************************************************************
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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/*! \file
\brief Functor performing linear combination with Sigmoid operations used by epilogues.
*/
#pragma once
#include "cutlass/cutlass.h"
#include "cutlass/epilogue/thread/activation.h"
#include "cutlass/epilogue/thread/linear_combination_generic.h"
/////////////////////////////////////////////////////////////////////////////////////////////////
namespace cutlass {
namespace epilogue {
namespace thread {
/////////////////////////////////////////////////////////////////////////////////////////////////
/// Applies a linear combination operator followed by the Sigmoid activation, to an array of elements.
///
/// D = sigmoid(alpha * accumulator + beta * source + uniform)
///
template <
typename ElementOutput_, ///< Data type used to load and store tensors
int Count, ///< Number of elements computed per operation
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///< Usually it is 128/sizeof_bits<ElementOutput_>,
///< but we use 64 or 32 sometimes when there are not enough data to store
typename ElementAccumulator_ = ElementOutput_, ///< Accumulator data type
typename ElementCompute_ = ElementOutput_, ///< Data type used to compute linear combination
FloatRoundStyle Round = FloatRoundStyle::round_to_nearest
>
using LinearCombinationSigmoid = LinearCombinationGeneric<Sigmoid, ElementOutput_, Count, ElementAccumulator_,
ElementCompute_, Round, true>;
/////////////////////////////////////////////////////////////////////////////////////////////////
} // namespace thread
} // namespace epilogue
} // namespace cutlass