132 lines
4.3 KiB
C
132 lines
4.3 KiB
C
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/***************************************************************************************************
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* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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**************************************************************************************************/
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/*! \file
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\brief Matrix multiply
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*/
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#pragma once
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#if defined(__CUDACC_RTC__)
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#include <cuda/std/cassert>
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#else
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#include <assert.h>
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#endif
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#include "mma.h"
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#include "cutlass/layout/matrix.h"
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#include "cutlass/numeric_types.h"
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////////////////////////////////////////////////////////////////////////////////
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#if ((__CUDACC_VER_MAJOR__ > 11) || (__CUDACC_VER_MAJOR__ == 11 && __CUDACC_VER_MINOR__ >= 8))
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#define CUTLASS_ARCH_MMA_SM90_SUPPORTED 1
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#if (defined(__CUDA_ARCH__) && (__CUDA_ARCH__ >= 900))
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#define CUTLASS_ARCH_MMA_SM90_ENABLED
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#endif
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#endif
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////////////////////////////////////////////////////////////////////////////////
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namespace cutlass {
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namespace arch {
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////////////////////////////////////////////////////////////////////////////////
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/// Matrix Multiply-Add 16x8x4 fp64
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////////////////////////////////////////////////////////////////////////////////
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/// Matrix multiply-add operation: F64 = F64 * F64 + F64
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template <>
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struct Mma<
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gemm::GemmShape<16,8,4>,
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32,
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double,
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layout::RowMajor,
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double,
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layout::ColumnMajor,
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double,
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layout::RowMajor,
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OpMultiplyAdd> {
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using Shape = gemm::GemmShape<16,8,4>;
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using ElementA = double;
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using LayoutA = layout::RowMajor;
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using FragmentA = Array<double, 2>;
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using ElementB = double;
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using LayoutB = layout::ColumnMajor;
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using FragmentB = Array<double, 1>;
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using ElementC = double;
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using LayoutC = layout::RowMajor;
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using FragmentC = Array<double, 4>;
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using Operator = OpMultiplyAdd;
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using ArchTag = arch::Sm90;
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CUTLASS_HOST_DEVICE
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void operator()(FragmentC &d, FragmentA const &a, FragmentB const &b,
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FragmentC const &c) const {
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#if defined(CUTLASS_ARCH_MMA_SM90_ENABLED)
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double const *A = reinterpret_cast<double const *>(&a);
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double const *B = reinterpret_cast<double const *>(&b);
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double const *C = reinterpret_cast<double const *>(&c);
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double *D = reinterpret_cast<double *>(&d);
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asm volatile("mma.sync.aligned.m16n8k4.row.col.f64.f64.f64.f64 {%0, %1, %2, %3}, {%4, %5}, {%6}, {%7, %8, %9, %10};\n"
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: "=d"(D[0]), "=d"(D[1]), "=d"(D[2]), "=d"(D[3])
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: "d"(A[0]), "d"(A[1]),
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"d"(B[0]),
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"d"(C[0]), "d"(C[1]), "d"(C[2]), "d"(C[3]));
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#else
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CUTLASS_UNUSED(d);
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CUTLASS_UNUSED(a);
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CUTLASS_UNUSED(b);
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CUTLASS_UNUSED(c);
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CUTLASS_NOT_IMPLEMENTED();
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#endif
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}
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};
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/////////////////////////////////////////////////////////////////////////////////////////////////
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} // namespace arch
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} // namespace cutlass
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/////////////////////////////////////////////////////////////////////////////////////////////////
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