<ahref="dgemm__traits_8h.html">Go to the documentation of this file.</a><divclass="fragment"><divclass="line"><aname="l00001"></a><spanclass="lineno"> 1</span> <spanclass="comment">/***************************************************************************************************</span></div><divclass="line"><aname="l00002"></a><spanclass="lineno"> 2</span> <spanclass="comment"> * Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved.</span></div><divclass="line"><aname="l00003"></a><spanclass="lineno"> 3</span> <spanclass="comment"> *</span></div><divclass="line"><aname="l00004"></a><spanclass="lineno"> 4</span> <spanclass="comment"> * Redistribution and use in source and binary forms, with or without modification, are permitted</span></div><divclass="line"><aname="l00005"></a><spanclass="lineno"> 5</span> <spanclass="comment"> * provided that the following conditions are met:</span></div><divclass="line"><aname="l00006"></a><spanclass="lineno"> 6</span> <spanclass="comment"> * * Redistributions of source code must retain the above copyright notice, this list of</span></div><divclass="line"><aname="l00007"></a><spanclass="lineno"> 7</span> <spanclass="comment"> * conditions and the following disclaimer.</span></div><divclass="line"><aname="l00008"></a><spanclass="lineno"> 8</span> <spanclass="comment"> * * Redistributions in binary form must reproduce the above copyright notice, this list of</span></div><divclass="line"><aname="l00009"></a><spanclass="lineno"> 9</span> <spanclass="comment"> * conditions and the following disclaimer in the documentation and/or other materials</span></div><divclass="line"><aname="l00010"></a><spanclass="lineno"> 10</span> <spanclass="comment"> * provided with the distribution.</span></div><divclass="line"><aname="l00011"></a><spanclass="lineno"> 11</span> <spanclass="comment"> * * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used</span></div><divclass="line"><aname="l00012"></a><spanclass="lineno"> 12</span> <spanclass="comment"> * to endorse or promote products derived from this software without specific prior written</span></div><divclass="line"><aname="l00013"></a><spanclass="lineno"> 13</span> <spanclass="comment"> * permission.</span></div><divclass="line"><aname="l00014"></a><spanclass="lineno"> 14</span> <spanclass="comment"> *</span></div><divclass="line"><aname="l00015"></a><spanclass="lineno"> 15</span> <spanclass="comment"> * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR</span></div><divclass="line"><aname="l00016"></a><spanclass="lineno"> 16</span> <spanclass="comment"> * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND</span></div><divclass="line"><aname="l00017"></a><spanclass="lineno"> 17</span> <spanclass="comment"> * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE</span></div><divclass="line"><aname="l00018"></a><spanclass="lineno"> 18</span> <spanclass="comment"> * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,</span></div><divclass="line"><aname="l00019"></a><spanclass="lineno"> 19</span> <spanclass="comment"> * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;</span></div><divclass="line"><aname="l00020"></a><spanclass="lineno"> 20</span> <spanclass="comment"> * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,</span></div><divclass="line"><aname="l00021"></a><spanclass="lineno"> 21</span> <spanclass="comment"> * STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><divclass="line"><aname="l00022
<divclass="ttc"id="gemm__global__tile_8h_html"><divclass="ttname"><ahref="gemm__global__tile_8h.html">gemm_global_tile.h</a></div><divclass="ttdoc">Defines iterators for efficiently loading and storing to global memory. </div></div>
<divclass="ttc"id="gemm__traits_8h_html"><divclass="ttname"><ahref="gemm__traits_8h.html">gemm_traits.h</a></div><divclass="ttdoc">Defines structural properties of complete GEMM computation. </div></div>
<divclass="ttc"id="thread__multiply__add_8h_html"><divclass="ttname"><ahref="thread__multiply__add_8h.html">thread_multiply_add.h</a></div><divclass="ttdoc">Template implementing matrix multiply-add operations on fragments. </div></div>
<divclass="ttc"id="gemm__epilogue_8h_html"><divclass="ttname"><ahref="gemm__epilogue_8h.html">gemm_epilogue.h</a></div><divclass="ttdoc">Implements the epilogue phase of the GEMM kernel that efficiently updates global memory with the comp...</div></div>
<divclass="ttc"id="gemm__shared__tile_8h_html"><divclass="ttname"><ahref="gemm__shared__tile_8h.html">gemm_shared_tile.h</a></div><divclass="ttdoc">Defines iterators for efficiently loading and storing tiles to and from shared memory. </div></div>
<divclass="ttc"id="structcutlass_1_1Shape_html"><divclass="ttname"><ahref="structcutlass_1_1Shape.html">cutlass::Shape</a></div><divclass="ttdoc">A Shape implementing Layout Concept describing the dimensions of a cube. </div><divclass="ttdef"><b>Definition:</b> shape.h:64</div></div>
<divclass="ttc"id="structcutlass_1_1gemm_1_1LinearScaling_html"><divclass="ttname"><ahref="structcutlass_1_1gemm_1_1LinearScaling.html">cutlass::gemm::LinearScaling</a></div><divclass="ttdoc">Functor to compute linear combination of fragments. </div><divclass="ttdef"><b>Definition:</b> linear_scaling.h:51</div></div>
<divclass="ttc"id="gemm_8h_html"><divclass="ttname"><ahref="gemm_8h.html">gemm.h</a></div><divclass="ttdoc">Implements a software-pipelined efficient GEMM. </div></div>
<divclass="ttc"id="gemm__epilogue__traits_8h_html"><divclass="ttname"><ahref="gemm__epilogue__traits_8h.html">gemm_epilogue_traits.h</a></div><divclass="ttdoc">Defines structural properties of the GEMM epilogue. </div></div>