2019-11-20 08:55:34 +08:00
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/***************************************************************************************************
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2020-06-09 07:17:35 +08:00
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* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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2019-11-20 08:55:34 +08:00
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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* * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used
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* to endorse or promote products derived from this software without specific prior written
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* permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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**************************************************************************************************/
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/* \file
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\brief
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*/
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#include "device_context.h"
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namespace cutlass {
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namespace profiler {
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/////////////////////////////////////////////////////////////////////////////////////////////////
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/// Allocates memory of a given type, capacity (elements), and name
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DeviceAllocation *DeviceContext::allocate_block(
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std::string const &name,
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library::NumericTypeID type,
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size_t capacity) {
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device_memory_.emplace_back(type, capacity);
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DeviceAllocation *allocation = &device_memory_.back();
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allocations_[name] = allocation;
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return allocation;
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}
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/// Allocates memory of a given type, capacity (elements), and name
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DeviceAllocation *DeviceContext::allocate_tensor(
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std::string const &name,
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library::NumericTypeID type,
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library::LayoutTypeID layout_id,
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std::vector<int> const &extent,
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std::vector<int> const &stride,
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int batch_count) {
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device_memory_.emplace_back(type, layout_id, extent, stride, batch_count);
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DeviceAllocation *allocation = &device_memory_.back();
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allocations_[name] = allocation;
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return allocation;
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}
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/// Allocates memory of a given type, capacity (elements), and name
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DeviceAllocation *DeviceContext::allocate_tensor(
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Options const &options,
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std::string const &name,
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library::NumericTypeID type,
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library::LayoutTypeID layout_id,
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std::vector<int> const &extent,
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std::vector<int> const &stride,
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int batch_count) {
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DeviceAllocation *allocation =
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allocate_tensor(name, type, layout_id, extent, stride, batch_count);
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if (options.initialization.enabled) {
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Distribution data_distribution = options.initialization.data_distribution;
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// check if data distribution is allowed to change
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if(!options.initialization.fix_data_distribution) {
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// change data distribution based on bit width
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switch(type) {
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case library::NumericTypeID::kB1:
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data_distribution.set_uniform(0, 1, 0);
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break;
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case library::NumericTypeID::kS2:
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data_distribution.set_uniform(-1, 1, 0);
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break;
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case library::NumericTypeID::kS4:
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data_distribution.set_uniform(-2, 2, 0);
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break;
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case library::NumericTypeID::kU2:
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data_distribution.set_uniform(0, 2, 0);
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break;
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case library::NumericTypeID::kU4:
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data_distribution.set_uniform(0, 2, 0);
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break;
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case library::NumericTypeID::kS8:
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data_distribution.set_uniform(-3, 3, 0);
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break;
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case library::NumericTypeID::kU8:
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data_distribution.set_uniform(0, 4, 0);
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break;
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default: break;
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}
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}
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if (options.initialization.provider == library::Provider::kReferenceDevice) {
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allocation->initialize_random_device(
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options.initialization.seed,
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data_distribution);
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}
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else if (options.initialization.provider == library::Provider::kReferenceHost) {
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allocation->initialize_random_host(
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options.initialization.seed,
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data_distribution);
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}
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}
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return allocation;
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}
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2020-09-24 05:00:58 +08:00
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/// Allocates memory for sparse meta data
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DeviceAllocation *DeviceContext::allocate_sparsemeta_tensor(
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Options const &options,
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std::string const &name,
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library::NumericTypeID type,
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library::LayoutTypeID layout_id,
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library::NumericTypeID type_a,
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std::vector<int> const &extent,
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std::vector<int> const &stride,
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int batch_count) {
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DeviceAllocation *allocation =
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allocate_tensor(name, type, layout_id, extent, stride, batch_count);
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if (options.initialization.enabled) {
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// TF32 has 4bit meta data. The rest has 2bit.
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int MetaSizeInBits = (cutlass::library::sizeof_bits(type_a) == 32) ? 4 : 2;
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if (options.initialization.provider == library::Provider::kReferenceDevice) {
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allocation->initialize_random_sparsemeta_device(
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options.initialization.seed,
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MetaSizeInBits);
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}
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else if (options.initialization.provider == library::Provider::kReferenceHost) {
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allocation->initialize_random_sparsemeta_host(
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options.initialization.seed,
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MetaSizeInBits);
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}
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}
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return allocation;
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}
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/// Clears named allocations (but does not necessarily free memory)
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void DeviceContext::clear() {
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allocations_.clear();
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}
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/// Frees all device memory allocations
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void DeviceContext::free() {
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allocations_.clear();
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device_memory_.clear();
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}
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/// Gets the allocation by name
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DeviceAllocation &DeviceContext::at(std::string const &name) {
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return *allocations_.at(name);
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}
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size_t DeviceContext::size() const {
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return allocations_.size();
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}
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DeviceContext::AllocationMap::iterator DeviceContext::begin() {
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return allocations_.begin();
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}
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DeviceContext::AllocationMap::iterator DeviceContext::end() {
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return allocations_.end();
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////
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} // namespace profiler
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} // namespace cutlass
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