cutlass/tools/profiler/src/device_context.h

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/***************************************************************************************************
* Copyright (c) 2017-2020, NVIDIA CORPORATION. All rights reserved.
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*
* Redistribution and use in source and binary forms, with or without modification, are permitted
* provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice, this list of
* conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
* * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used
* to endorse or promote products derived from this software without specific prior written
* permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
**************************************************************************************************/
/* \file
\brief
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*/
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#pragma once
#include <map>
#include <string>
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#include "cutlass/library/library.h"
#include "cutlass/library/util.h"
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#include "options.h"
#include "device_allocation.h"
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namespace cutlass {
namespace profiler {
/////////////////////////////////////////////////////////////////////////////////////////////////
/// Collection of allocations on the device
class DeviceContext {
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public:
//
// Type definitions
//
using AllocationMap = std::map<std::string, DeviceAllocation *>;
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private:
//
// Data members
//
/// Memory allocations that exist (owning)
DeviceAllocationList device_memory_;
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/// Non-owning set of named allocations
AllocationMap allocations_;
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public:
/// Allocates memory of a given type, capacity (elements), and name
DeviceAllocation *allocate_block(
std::string const &name,
library::NumericTypeID type,
size_t capacity);
/// Allocates memory of a given type, capacity (elements), and name
DeviceAllocation *allocate_tensor(
std::string const &name,
library::NumericTypeID type,
library::LayoutTypeID layout_id,
std::vector<int> const &extent,
std::vector<int> const &stride = std::vector<int>(),
int batch_count = 1);
/// Allocates memory of a given type, capacity (elements), and name
DeviceAllocation *allocate_tensor(
Options const &options,
std::string const &name,
library::NumericTypeID type,
library::LayoutTypeID layout_id,
std::vector<int> const &extent,
std::vector<int> const &stride = std::vector<int>(),
int batch_count = 1);
/// Allocates memory for sparse meta data
DeviceAllocation *allocate_sparsemeta_tensor(
Options const &options,
std::string const &name,
library::NumericTypeID type,
library::LayoutTypeID layout_id,
library::NumericTypeID type_a,
std::vector<int> const &extent,
std::vector<int> const &stride = std::vector<int>(),
int batch_count = 1);
/// Clears named allocations (but does not necessarily free memory)
void clear();
/// Frees all device memory allocations
void free();
/// Gets the allocation by name
DeviceAllocation &at(std::string const &name);
size_t size() const;
AllocationMap::iterator begin();
AllocationMap::iterator end();
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};
/////////////////////////////////////////////////////////////////////////////////////////////////
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} // namespace profiler
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} // namespace cutlass