set_slice3x3 -> set_slice_3x3 (#1784)
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@ -7825,7 +7825,7 @@ struct Matrix<Element_, 3, 3> {
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Matrix m;
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Matrix m;
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m.set_slice3x3({
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m.set_slice_3x3({
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c + x * x * one_minus_cos, x * y * one_minus_cos - z * s, x * z * one_minus_cos + y * s,
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c + x * x * one_minus_cos, x * y * one_minus_cos - z * s, x * z * one_minus_cos + y * s,
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y * x * one_minus_cos * z * s, c + y * y * one_minus_cos, y * z * one_minus_cos - x * s,
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y * x * one_minus_cos * z * s, c + y * y * one_minus_cos, y * z * one_minus_cos - x * s,
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z * x * one_minus_cos - y * s, z * y * one_minus_cos + x * s, c + z * z * one_minus_cos
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z * x * one_minus_cos - y * s, z * y * one_minus_cos + x * s, c + z * z * one_minus_cos
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@ -7845,7 +7845,7 @@ struct Matrix<Element_, 3, 3> {
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Matrix m = Matrix::identity();
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Matrix m = Matrix::identity();
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m.set_slice3x3({
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m.set_slice_3x3({
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Element(1) - Element(2) * a * a, Element(-2) * a * b, Element(-2) * a * c,
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Element(1) - Element(2) * a * a, Element(-2) * a * b, Element(-2) * a * c,
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Element(-2) * a * b, Element(1) - Element(2) * b * b, Element(-2) * b * c,
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Element(-2) * a * b, Element(1) - Element(2) * b * b, Element(-2) * b * c,
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Element(-2) * a * c, Element(-2) * b * c, Element(1) - Element(2) * c * c
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Element(-2) * a * c, Element(-2) * b * c, Element(1) - Element(2) * c * c
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@ -14005,7 +14005,7 @@ struct Matrix<Element_, 4, 4> {
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Matrix m;
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Matrix m;
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m.set_slice3x3({
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m.set_slice_3x3({
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c + x * x * one_minus_cos, x * y * one_minus_cos - z * s, x * z * one_minus_cos + y * s,
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c + x * x * one_minus_cos, x * y * one_minus_cos - z * s, x * z * one_minus_cos + y * s,
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y * x * one_minus_cos * z * s, c + y * y * one_minus_cos, y * z * one_minus_cos - x * s,
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y * x * one_minus_cos * z * s, c + y * y * one_minus_cos, y * z * one_minus_cos - x * s,
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z * x * one_minus_cos - y * s, z * y * one_minus_cos + x * s, c + z * z * one_minus_cos
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z * x * one_minus_cos - y * s, z * y * one_minus_cos + x * s, c + z * z * one_minus_cos
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@ -14025,7 +14025,7 @@ struct Matrix<Element_, 4, 4> {
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Matrix m = Matrix::identity();
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Matrix m = Matrix::identity();
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m.set_slice3x3({
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m.set_slice_3x3({
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Element(1) - Element(2) * a * a, Element(-2) * a * b, Element(-2) * a * c,
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Element(1) - Element(2) * a * a, Element(-2) * a * b, Element(-2) * a * c,
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Element(-2) * a * b, Element(1) - Element(2) * b * b, Element(-2) * b * c,
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Element(-2) * a * b, Element(1) - Element(2) * b * b, Element(-2) * b * c,
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Element(-2) * a * c, Element(-2) * b * c, Element(1) - Element(2) * c * c
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Element(-2) * a * c, Element(-2) * b * c, Element(1) - Element(2) * c * c
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