/*************************************************************************************************** * Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted * provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of * conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used * to endorse or promote products derived from this software without specific prior written * permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * **************************************************************************************************/ /* \file \brief */ #pragma once #include #include #include "cutlass/library/library.h" #include "cutlass/library/util.h" #include "options.h" #include "device_allocation.h" namespace cutlass { namespace profiler { ///////////////////////////////////////////////////////////////////////////////////////////////// /// Collection of allocations on the device class DeviceContext { public: // // Type definitions // using AllocationMap = std::map; private: // // Data members // /// Memory allocations that exist (owning) DeviceAllocationList device_memory_; /// Non-owning set of named allocations AllocationMap allocations_; public: /// Allocates memory of a given type, capacity (elements), and name DeviceAllocation *allocate_block( std::string const &name, library::NumericTypeID type, size_t capacity); /// Allocates memory of a given type, capacity (elements), and name DeviceAllocation *allocate_tensor( std::string const &name, library::NumericTypeID type, library::LayoutTypeID layout_id, std::vector const &extent, std::vector const &stride = std::vector(), int batch_count = 1); /// Allocates memory of a given type, capacity (elements), and name DeviceAllocation *allocate_tensor( Options const &options, std::string const &name, library::NumericTypeID type, library::LayoutTypeID layout_id, std::vector const &extent, std::vector const &stride = std::vector(), int batch_count = 1); /// Allocates memory for sparse meta data DeviceAllocation *allocate_sparsemeta_tensor( Options const &options, std::string const &name, library::NumericTypeID type, library::LayoutTypeID layout_id, library::NumericTypeID type_a, std::vector const &extent, std::vector const &stride = std::vector(), int batch_count = 1); /// Clears named allocations (but does not necessarily free memory) void clear(); /// Frees all device memory allocations void free(); /// Gets the allocation by name DeviceAllocation &at(std::string const &name); size_t size() const; AllocationMap::iterator begin(); AllocationMap::iterator end(); }; ///////////////////////////////////////////////////////////////////////////////////////////////// } // namespace profiler } // namespace cutlass