/*************************************************************************************************** * Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: BSD-3-Clause * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * **************************************************************************************************/ /*! \file \brief Basic include for CUTLASS BLAS3/HPC code. */ #pragma once #include "cutlass/cutlass.h" #include "cutlass/array.h" #include "cutlass/blas3_types.h" #include "cutlass/coord.h" #include "cutlass/complex.h" #include "cutlass/functional.h" #include "cutlass/numeric_types.h" //////////////////////////////////////////////////////////////////////////////////////////////////// namespace cutlass { ///////////////////////////////////////////////////////////////////////////////////////////////// /// Defines FillMode inversions template struct InvertFillMode; /// Invert FillMode lower to upper template <> struct InvertFillMode { static FillMode const mode = FillMode::kUpper; }; /// Invert FillMode upper to lower template <> struct InvertFillMode { static FillMode const mode = FillMode::kLower; }; ///////////////////////////////////////////////////////////////////////////////////////////////// /// Defines SideMode inversions template struct InvertSideMode; /// Invert SideMode left to right template <> struct InvertSideMode { static SideMode const mode = SideMode::kRight; }; /// Invert SideMode right to left template <> struct InvertSideMode { static SideMode const mode = SideMode::kLeft; }; ///////////////////////////////////////////////////////////////////////////////////////////////// /// Defines correct compare operation for Triangular matrix boundary template struct TrMatrixCompareOp { using Index = int32_t; using Type = typename platform::conditional< (kFillMode == FillMode::kLower), greater_equal, less_equal>::type; }; template struct TrMatrixCompareOp { using Index = int32_t; using Type = typename platform::conditional< (kFillMode == FillMode::kLower), greater_equal, less_equal>::type; }; template struct TrMatrixCompareOp { using Index = int32_t; using Type = typename platform::conditional< (kFillMode == FillMode::kLower), greater, less>::type; }; //////////////////////////////////////////////////////////////////////////////////////////////////// // Returns precision in terms of bits (based on datatype) to fill tensors with. // Defaults to 5 bits of mantissa for TF32 and FP32 (with implicit round-offs). // Also defines acceptable mantissa result variance/error. template struct MantissaInBits { static int constexpr bits = 5; static double constexpr error = 1.0e-7; }; // Full precision is supported for FP64 template <> struct MantissaInBits { static int constexpr bits = 30; static double constexpr error = 1.0e-15; }; template <> struct MantissaInBits> { static int constexpr bits = 30; static double constexpr error = 1.0e-15; }; //////////////////////////////////////////////////////////////////////////////////////////////////// } // namespace cutlass ////////////////////////////////////////////////////////////////////////////////////////////////////