/*************************************************************************************************** * Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: BSD-3-Clause * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * **************************************************************************************************/ /*! \file \brief Defines layout functions used for rank=1 vectors. */ #pragma once #include "cutlass/cutlass.h" #include "cutlass/coord.h" namespace cutlass { namespace layout { /// Tensor layout for densely packed vectors. class PackedVectorLayout { public: /// Logical rank of tensor static int const kRank = 1; /// Rank of stride vector static int const kStrideRank = 1; /// Index type used for coordinates using Index = int32_t; /// Long index type used for offsets using LongIndex = int64_t; /// Logical coordinate using TensorCoord = Coord; /// Stride vector using Stride = Coord; private: // // No actual stride vector stored // public: // // Methods // CUTLASS_HOST_DEVICE PackedVectorLayout() { } /// Helper returns a layout to a tightly packed tensor CUTLASS_HOST_DEVICE static PackedVectorLayout packed(TensorCoord const &size) { CUTLASS_UNUSED(size); return PackedVectorLayout(); } /// Returns the offset of a coordinate in linear memory CUTLASS_HOST_DEVICE LongIndex operator()(TensorCoord const &coord) const { return coord[0]; } /// Returns the stride of the layout CUTLASS_HOST_DEVICE Stride stride() const { return make_Coord(1); } /// Compute the number of contiguous elements needed to store a tensor with the given size CUTLASS_HOST_DEVICE LongIndex capacity(TensorCoord const &size) const { return size[0]; } }; } // namespace layout } // namespace cutlass