/*************************************************************************************************** * Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: BSD-3-Clause * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * **************************************************************************************************/ /* \file \brief */ #pragma once #include #include #include "cutlass/library/library.h" #include "cutlass/library/util.h" #include "options.h" #include "device_allocation.h" namespace cutlass { namespace profiler { ///////////////////////////////////////////////////////////////////////////////////////////////// /// Collection of allocations on the device class DeviceContext { public: // // Type definitions // using AllocationMap = std::map; private: // // Data members // /// Memory allocations that exist (owning) DeviceAllocationList device_memory_; /// Non-owning set of named allocations AllocationMap allocations_; public: /// Allocates memory of a given type, capacity (elements), and name DeviceAllocation *allocate_block( std::string const &name, library::NumericTypeID type, size_t capacity); /// Allocates memory of a given type, capacity (elements), and name DeviceAllocation *allocate_tensor( std::string const &name, library::NumericTypeID type, library::LayoutTypeID layout_id, std::vector const &extent, std::vector const &stride = std::vector(), int batch_count = 1); /// Allocates memory of a given type, capacity (elements), and name DeviceAllocation *allocate_tensor( Options const &options, std::string const &name, library::NumericTypeID type, library::LayoutTypeID layout_id, std::vector const &extent, std::vector const &stride, int batch_count, int seed_shift = 0); /// Allocates memory for sparse meta data DeviceAllocation *allocate_sparsemeta_tensor( Options const &options, std::string const &name, library::NumericTypeID type, library::LayoutTypeID layout_id, library::NumericTypeID type_a, std::vector const &extent, std::vector const &stride, int batch_count, int seed_shift = 0); /// Clears named allocations (but does not necessarily free memory) void clear(); /// Frees all device memory allocations void free(); /// Gets the allocation by name DeviceAllocation &at(std::string const &name); size_t size() const; AllocationMap::iterator begin(); AllocationMap::iterator end(); }; ///////////////////////////////////////////////////////////////////////////////////////////////// } // namespace profiler } // namespace cutlass