* Support half precision sigmoid activation * introduce a vectorized variant using fast_tanh * refactored sigmoid using the new interface * refactored gelu * add silu activation * add hardswish * remove sigmoid for now * add description to silu and hardswish, and other doc update * Do not ignore Round * use constant N * Set isHeavy = true in sigmoid and silu epilogue
65 lines
3.4 KiB
C++
65 lines
3.4 KiB
C++
/***************************************************************************************************
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* Copyright (c) 2017-2021, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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* * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used
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* to endorse or promote products derived from this software without specific prior written
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* permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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**************************************************************************************************/
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/*! \file
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\brief Functor performing linear combination with GELU operations used by epilogues.
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*/
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#pragma once
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#include "cutlass/cutlass.h"
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#include "cutlass/epilogue/thread/activation.h"
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#include "cutlass/epilogue/thread/linear_combination_generic.h"
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/////////////////////////////////////////////////////////////////////////////////////////////////
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namespace cutlass {
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namespace epilogue {
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namespace thread {
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/////////////////////////////////////////////////////////////////////////////////////////////////
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/// Applies a linear combination operator followed by the GELU activation to an array of elements.
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///
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/// D = gelu(alpha * accumulator + beta * source + uniform)
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///
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template <
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typename ElementOutput_, ///< Data type used to load and store tensors
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int Count, ///< Number of elements computed per operation
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///< Usually it is 128/sizeof_bits<ElementOutput_>,
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///< but we use 64 or 32 sometimes when there are not enough data to store
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typename ElementAccumulator_ = ElementOutput_, ///< Accumulator data type
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typename ElementCompute_ = ElementOutput_, ///< Data type used to compute linear combination
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FloatRoundStyle Round = FloatRoundStyle::round_to_nearest
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>
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using LinearCombinationGELU = LinearCombinationGeneric<GELU, ElementOutput_, Count, ElementAccumulator_,
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ElementCompute_, Round, true>;
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/////////////////////////////////////////////////////////////////////////////////////////////////
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} // namespace thread
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} // namespace epilogue
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} // namespace cutlass
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