cutlass/include/cutlass/epilogue/thread/linear_combination_gelu.h
masahi 0dc3ba60b3
Refactor GELU and Sigmoid epilogue to use a common template (and add SiLu, Hardswish epilogue) (#379)
* Support half precision sigmoid activation

* introduce a vectorized variant using fast_tanh

* refactored sigmoid using the new interface

* refactored gelu

* add silu activation

* add hardswish

* remove sigmoid for now

* add description to silu and hardswish, and other doc update

* Do not ignore Round

* use constant N

* Set isHeavy = true in sigmoid and silu epilogue
2021-12-18 14:58:15 -05:00

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3.4 KiB
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/*! \file
\brief Functor performing linear combination with GELU operations used by epilogues.
*/
#pragma once
#include "cutlass/cutlass.h"
#include "cutlass/epilogue/thread/activation.h"
#include "cutlass/epilogue/thread/linear_combination_generic.h"
/////////////////////////////////////////////////////////////////////////////////////////////////
namespace cutlass {
namespace epilogue {
namespace thread {
/////////////////////////////////////////////////////////////////////////////////////////////////
/// Applies a linear combination operator followed by the GELU activation to an array of elements.
///
/// D = gelu(alpha * accumulator + beta * source + uniform)
///
template <
typename ElementOutput_, ///< Data type used to load and store tensors
int Count, ///< Number of elements computed per operation
///< Usually it is 128/sizeof_bits<ElementOutput_>,
///< but we use 64 or 32 sometimes when there are not enough data to store
typename ElementAccumulator_ = ElementOutput_, ///< Accumulator data type
typename ElementCompute_ = ElementOutput_, ///< Data type used to compute linear combination
FloatRoundStyle Round = FloatRoundStyle::round_to_nearest
>
using LinearCombinationGELU = LinearCombinationGeneric<GELU, ElementOutput_, Count, ElementAccumulator_,
ElementCompute_, Round, true>;
/////////////////////////////////////////////////////////////////////////////////////////////////
} // namespace thread
} // namespace epilogue
} // namespace cutlass