130 lines
4.2 KiB
C++
130 lines
4.2 KiB
C++
/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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**************************************************************************************************/
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/*!
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\file
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\brief Transpositions for Rank2K problems.
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*/
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#pragma once
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#include "cutlass/blas3.h"
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#include "cutlass/cutlass.h"
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#include "cutlass/gemm/gemm.h"
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/////////////////////////////////////////////////////////////////////////////////////////////////
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namespace cutlass {
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namespace gemm {
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namespace kernel {
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/////////////////////////////////////////////////////////////////////////////////////////////////
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namespace detail {
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/////////////////////////////////////////////////////////////////////////////////////////////////
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template <
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typename ElementA_,
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typename LayoutA_,
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ComplexTransform TransformA,
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int AlignmentA,
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typename ElementB_,
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typename LayoutB_,
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ComplexTransform TransformB,
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int AlignmentB,
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typename LayoutC_,
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FillMode FillModeC_,
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bool Transpose
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>
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struct Rank2KMapArguments {
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using ElementA = ElementA_;
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using LayoutA = LayoutA_;
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static ComplexTransform const kTransformA = TransformA;
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static int const kAlignmentA = AlignmentA;
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using ElementB = ElementB_;
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using LayoutB = LayoutB_;
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static ComplexTransform const kTransformB = TransformB;
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static int const kAlignmentB = AlignmentB;
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using LayoutC = LayoutC_;
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static FillMode const kFillModeC = FillModeC_;
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};
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/////////////////////////////////////////////////////////////////////////////////////////////////
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template <
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typename ElementA_,
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typename LayoutA_,
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ComplexTransform TransformA,
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int AlignmentA,
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typename ElementB_,
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typename LayoutB_,
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ComplexTransform TransformB,
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int AlignmentB,
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typename LayoutC_,
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FillMode FillModeC_
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>
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struct Rank2KMapArguments<
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ElementA_,
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LayoutA_,
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TransformA,
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AlignmentA,
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ElementB_,
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LayoutB_,
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TransformB,
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AlignmentB,
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LayoutC_,
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FillModeC_,
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true
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> {
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using ElementA = ElementB_;
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using LayoutA = LayoutB_;
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static ComplexTransform const kTransformA = TransformB;
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static int const kAlignmentA = AlignmentB;
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using ElementB = ElementA_;
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using LayoutB = LayoutA_;
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static ComplexTransform const kTransformB = TransformA;
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static int const kAlignmentB = AlignmentA;
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using LayoutC = typename layout::LayoutTranspose<LayoutC_>::type;
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static FillMode const kFillModeC = InvertFillMode<FillModeC_>::mode;
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};
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/////////////////////////////////////////////////////////////////////////////////////////////////
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////
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}
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}
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////
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