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<a href="wmma__matrix_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/***************************************************************************************************</span></div><div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved.</span></div><div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> * Redistribution and use in source and binary forms, with or without modification, are permitted</span></div><div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * provided that the following conditions are met:</span></div><div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * * Redistributions of source code must retain the above copyright notice, this list of</span></div><div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> * conditions and the following disclaimer.</span></div><div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> * * Redistributions in binary form must reproduce the above copyright notice, this list of</span></div><div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> * conditions and the following disclaimer in the documentation and/or other materials</span></div><div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> * provided with the distribution.</span></div><div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> * * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used</span></div><div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> * to endorse or promote products derived from this software without specific prior written</span></div><div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment"> * permission.</span></div><div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"> * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS &quot;AS IS&quot; AND ANY EXPRESS OR</span></div><div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"> * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND</span></div><div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment"> * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE</span></div><div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"> * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,</span></div><div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment"> * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;</span></div><div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment"> * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,</span></div><div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment"> * STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE</span></div><div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment"> * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.</span></div><div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment"> *</span></div><div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"> **************************************************************************************************/</span></div><div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;<span class="preprocessor">#pragma once</span></div><div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;</div><div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor">#if defined(__CUDACC__) &amp;&amp; (!defined(__CUDA_ARCH__) || __CUDA_ARCH__ &gt;= 700)</span></div><div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor">#define CUTLASS_USE_WMMA_API</span></div><div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div><div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor">#if defined(__CUDACC__) &amp;&amp; (__CUDACC_VER_MAJOR__ &gt;= 10) &amp;&amp; (!defined(__CUDA_ARCH__) || __CUDA_ARCH__ &gt;= 750)</span></div><div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#define CUTLASS_USE_SUBBYTE_WMMA</span></div><div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div><div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="preprocessor">#include &quot;stdio.h&quot;</span></div><div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="preprocessor">#if __CUDACC_VER_MAJOR__ &gt;= 10</span></div><div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;<span class="preprocessor">#include &lt;mma.h&gt;</span></div><div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160;<span class="preprocessor">#else</span></div><div class="line"><a name="l00042"></a><span class="lineno"> 42</span>&#160;<span class="preprocessor">#include &lt;crt/mma.h&gt;</span></div><div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00044"></a><span class="lineno"> 44</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="fragment_8h.html">cutlass/fragment.h</a>&quot;</span></div><div class="line"><a name="l00045"></a><span class="lineno"> 45</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="matrix__traits_8h.html">cutlass/matrix_traits.h</a>&quot;</span></div><div class="line"><a name="l00046"></a><span class="lineno"> 46</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="shape_8h.html">cutlass/shape.h</a>&quot;</span></div><div class="line"><a name="l00047"></a><span class="lineno"> 47</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="vector_8h.html">cutlass/vector.h</a>&quot;</span></div><div class="line"><a name="l00048"></a><span class="lineno"> 48</span>&#160;</div><div class="line"><a name="l00049"></a><span class="lineno"> 49</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacecutlass.html">cutlass</a> {</div><div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160;</div><div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;</div><div class="line"><a name="l00054"></a><span class="lineno"> 54</span>&#160;<span class="keyword">template</span> &lt;MatrixLayout::Kind kLayout_&gt;</div><div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160;<span class="keyword">struct </span>WmmaLayout {</div><div class="line"><a name="l00056"></a><span class="lineno"> 56</span>&#160; <span class="keyword">typedef</span> nvcuda::wmma::col_major Layout;</div><div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;};</div><div class="line"><a name="l00058"></a><span class="lineno"> 58</span>&#160;</div><div class="line"><a name="l00060"></a><span class="lineno"> 60</span>&#160;<span class="keyword">template</span> &lt;&gt;</div><div class="line"><a name="l00061"></a><span class="lineno"> 61</span>&#160;<span class="keyword">struct </span>WmmaLayout&lt;MatrixLayout::<a class="code" href="namespacecutlass_1_1MatrixLayout.html#a97ef07af21b122c1804245b0c7784d2ba6a287c17f9f5bf53528ae68296beeedb">kRowMajor</a>&gt; {</div><div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; <span class="keyword">typedef</span> nvcuda::wmma::row_major Layout;</div><div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160;};</div><div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160;</div><div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;</div><div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">typename</span> Type_&gt;</div><div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;<span class="keyword">struct </span>WmmaDataType{</div><div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; <span class="keyword">typedef</span> Type_ Type;</div><div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;};</div><div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;</div><div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;<span class="preprocessor">#ifdef CUTLASS_USE_SUBBYTE_WMMA</span></div><div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;<span class="keyword">template</span>&lt;&gt;</div><div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;<span class="keyword">struct </span>WmmaDataType&lt;Vector&lt;bin1_t, 32&gt; &gt; {</div><div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160; <span class="keyword">typedef</span> nvcuda::wmma::experimental::precision::b1 Type;</div><div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;};</div><div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;</div><div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;<span class="keyword">template</span>&lt;&gt;</div><div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;<span class="keyword">struct </span>WmmaDataType&lt;Vector&lt;int4_t, 8&gt; &gt; {</div><div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; <span class="keyword">typedef</span> nvcuda::wmma::experimental::precision::s4 Type;</div><div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;};</div><div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;</div><div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;<span class="keyword">template</span>&lt;&gt;</div><div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;<span class="keyword">struct </span>WmmaDataType&lt;Vector&lt;uint4_t, 8&gt; &gt; {</div><div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; <span class="keyword">typedef</span> nvcuda::wmma::experimental::precision::u4 Type;</div><div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;};</div><div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;<span class="preprocessor">#endif</span></div><div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;</div><div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;</div><div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;<span class="keyword">template</span> &lt;<a class="code" href="structcutlass_1_1GemmOperand.html#ab209ea3de198efabe8e8707dfe8e0a0c">GemmOperand::Kind</a> kOperand_,</div><div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160; <a class="code" href="namespacecutlass_1_1MatrixLayout.html#a97ef07af21b122c1804245b0c7784d2b">MatrixLayout::Kind</a> kLayout_,</div><div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160; <span class="keyword">typename</span> Scalar_,</div><div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160; <span class="keyword">typename</span> WmmaShape_&gt;</div><div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;<span class="keyword">struct </span>WmmaMatrix {};</div><div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;</div><div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;</div><div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;<span class="keyword">template</span> &lt;MatrixLayout::Kind kLayout_, <span class="keyword">typename</span> Scalar_, <span class="keyword">typename</span> WmmaShape_&gt;</div><div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;<span class="keyword">struct </span>WmmaMatrix&lt;GemmOperand::kA, kLayout_, Scalar_, WmmaShape_&gt;</div><div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160; : <span class="keyword">public</span> nvcuda::wmma::fragment&lt;</div><div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160; nvcuda::wmma::matrix_a,</div><div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160; WmmaShape_::kW,</div><div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160; WmmaShape_::kH,</div><div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160; WmmaShape_::kD,</div><div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160; typename WmmaDataType&lt;Scalar_&gt;::Type,</div><div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160; typename WmmaLayout&lt;kLayout_&gt;::Layout&gt; {</div><div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160; <span class="keyword">typedef</span> WmmaMatrix&lt;GemmOperand::kA, kLayout_, Scalar_, WmmaShape_&gt; This_;</div><div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;</div><div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160; CUTLASS_DEVICE This_&amp; operator=(Scalar_ <span class="keyword">const</span>&amp; x) {</div><div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160; nvcuda::wmma::fill_fragment(*<span class="keyword">this</span>, x);</div><div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160; <span class="keywordflow">return</span> *<span class="keyword">this</span>;</div><div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160; }</div><div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;</div><div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160; CUTLASS_DEVICE <span class="keywordtype">void</span> load(Scalar_ <span class="keyword">const</span>* pointer, <span class="keywordtype">int</span> <span class="keyword">const</span> stride) {</div><div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160; nvcuda::wmma::load_matrix_sync(*<span class="keyword">this</span>, pointer, stride);</div><div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160; }</div><div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;</div><div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160; CUTLASS_DEVICE <span class="keywordtype">void</span> store(Scalar_* pointer, <span class="keywordtype">int</span> <span class="keyword">const</span> stride)<span class="keyword"> const </span>{</div><div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160; nvcuda::wmma::store_matrix_sync(pointer, *<span class="keyword">this</span>, stride);</div><div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160; }</div><div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160;};</div><div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160;</div><div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160;</div><div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;<span class="keyword">template</span> &lt;MatrixLayout::Kind kLayout_, <span class="keyword">typename</span> Scalar_, <span class="keyword">typename</span> WmmaShape_&gt;</div><div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160;<span class="keyword">struct </span>WmmaMatrix&lt;GemmOperand::kB, kLayout_, Scalar_, WmmaShape_&gt;</div><div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160; : <span class="keyword">public</span> nvcuda::wmma::fragment&lt;</div><div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160; nvcuda::wmma::matrix_b,</div><div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160; WmmaShape_::kW,</div><div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160; WmmaShape_::kH,</div><div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160; WmmaShape_::kD,</div><div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160; typename WmmaDataType&lt;Scalar_&gt;::Type,</div><div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160; typename WmmaLayout&lt;kLayout_&gt;::Layout&gt; {</div><div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160; <span class="keyword">typedef</span> WmmaMatrix&lt;GemmOperand::kB, kLayout_, Scalar_, WmmaShape_&gt; This_;</div><div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160;</div><div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160; CUTLASS_DEVICE This_&amp; operator=(Scalar_ <span class="keyword">const</span>&amp; x) {</div><div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160; nvcuda::wmma::fill_fragment(*<span class="keyword">this</span>, x);</div><div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160; <span class="keywordflow">return</span> *<span class="keyword">this</span>;</div><div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160; }</div><div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;</div><div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160; CUTLASS_DEVICE <span class="keywordtype">void</span> load(Scalar_ <span class="keyword">const</span>* pointer, <span class="keywordtype">int</span> <span class="keyword">const</span> stride) {</div><div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160; nvcuda::wmma::load_matrix_sync(*<span class="keyword">this</span>, pointer, stride);</div><div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160; }</div><div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;</div><div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160; CUTLASS_DEVICE <span class="keywordtype">void</span> store(Scalar_* pointer, <span class="keywordtype">int</span> <span class="keyword">const</span> stride)<span class="keyword"> const </span>{</div><div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160; nvcuda::wmma::store_matrix_sync(pointer, *<span class="keyword">this</span>, stride);</div><div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160; }</div><div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;};</div><div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;</div><div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;</div><div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;<span class="keyword">template</span> &lt;MatrixLayout::Kind kLayout_, <span class="keyword">typename</span> Scalar_, <span class="keyword">typename</span> WmmaShape_&gt;</div><div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160;<span class="keyword">struct </span>WmmaMatrix&lt;GemmOperand::kC, kLayout_, Scalar_, WmmaShape_&gt;</div><div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160; : <span class="keyword">public</span> nvcuda::wmma::fragment&lt;</div><div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160; nvcuda::wmma::accumulator,</div><div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160; WmmaShape_::kW,</div><div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160; WmmaShape_::kH,</div><div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160; WmmaShape_::kD,</div><div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160; Scalar_&gt; {</div><div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160; <span class="keyword">typedef</span> WmmaMatrix&lt;GemmOperand::kC, kLayout_, Scalar_, WmmaShape_&gt; This_;</div><div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160; <span class="keyword">static</span> <a class="code" href="namespacecutlass_1_1MatrixLayout.html#a97ef07af21b122c1804245b0c7784d2b">MatrixLayout::Kind</a> <span class="keyword">const</span> kLayout = kLayout_;</div><div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160;</div><div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160; CUTLASS_DEVICE This_&amp; operator=(Scalar_ <span class="keyword">const</span>&amp; x) {</div><div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160; nvcuda::wmma::fill_fragment(*<span class="keyword">this</span>, x);</div><div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160; <span class="keywordflow">return</span> *<span class="keyword">this</span>;</div><div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160; }</div><div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160;</div><div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160; CUTLASS_DEVICE <span class="keywordtype">void</span> load(Scalar_ <span class="keyword">const</span>* pointer, <span class="keywordtype">int</span> <span class="keyword">const</span> stride) {</div><div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160; <span class="keywordtype">bool</span> <span class="keyword">const</span> kIsRowMajor = kLayout == <a class="code" href="namespacecutlass_1_1MatrixLayout.html#a97ef07af21b122c1804245b0c7784d2ba6a287c17f9f5bf53528ae68296beeedb">MatrixLayout::kRowMajor</a>;</div><div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160; nvcuda::wmma::load_matrix_sync(</div><div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160; *<span class="keyword">this</span>,</div><div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160; pointer,</div><div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160; stride,</div><div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160; kIsRowMajor ? nvcuda::wmma::mem_row_major : nvcuda::wmma::mem_col_major);</div><div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160; }</div><div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160;</div><div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160; CUTLASS_DEVICE <span class="keywordtype">void</span> store(Scalar_* pointer, <span class="keywordtype">int</span> <span class="keyword">const</span> stride)<span class="keyword"> const </span>{</div><div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160; <span class="keywordtype">bool</span> <span class="keyword">const</span> kIsRowMajor = kLayout == <a class="code" href="namespacecutlass_1_1MatrixLayout.html#a97ef07af21b122c1804245b0c7784d2ba6a287c17f9f5bf53528ae68296beeedb">MatrixLayout::kRowMajor</a>;</div><div class="line"><a name="l00212"></a><span class="lineno"> 212</span>&#160; nvcuda::wmma::store_matrix_sync(</div><div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160; pointer,</div><div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160; *<span class="keyword">this</span>,</div><div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160; stride,</div><div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160; kIsRowMajor ? nvcuda::wmma::mem_row_major : nvcuda::wmma::mem_col_major);</div><div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160; }</div><div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160;};</div><div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160;</div><div class="line"><a name="l00221"></a><span class="lineno"> 221</span>&#160;</div><div class="line"><a name="l00222"></a><span class="lineno"> 222</span>&#160;<span class="comment">// WmmaMatrix cannot be used in a Union and thus in cannot be used in our Vector implementation.</span></div><div class="line"><a name="l00223"></a><span class="lineno"> 223</span>&#160;<span class="comment">// The only use of WmmaMatrix in in combination with Vectorize has kLanes == 1. Due to this it is</span></div><div class="line"><a name="l00224"></a><span class="lineno"> 224</span>&#160;<span class="comment">// safe to keep the Vector-&gt;Scalar conversion for WmmaMatrix.</span></div><div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160;<span class="keyword">template</span> &lt;<a class="code" href="structcutlass_1_1GemmOperand.html#ab209ea3de198efabe8e8707dfe8e0a0c">GemmOperand::Kind</a> kOperand_,</div><div class="line"><a name="l00226"></a><span class="lineno"> 226</span>&#160; <a class="code" href="namespacecutlass_1_1MatrixLayout.html#a97ef07af21b122c1804245b0c7784d2b">MatrixLayout::Kind</a> kLayout_,</div><div class="line"><a name="l00227"></a><span class="lineno"> 227</span>&#160; <span class="keyword">typename</span> Scalar_,</div><div class="line"><a name="l00228"></a><span class="lineno"> 228</span>&#160; <span class="keyword">typename</span> WmmaShape_&gt;</div><div class="line"><a name="l00229"></a><span class="lineno"> 229</span>&#160;<span class="keyword">struct </span>Vectorize&lt;WmmaMatrix&lt;kOperand_, kLayout_, Scalar_, WmmaShape_&gt;, 1&gt; {</div><div class="line"><a name="l00230"></a><span class="lineno"> 230</span>&#160; <span class="keyword">typedef</span> WmmaMatrix&lt;kOperand_, kLayout_, Scalar_, WmmaShape_&gt; <a class="code" href="structcutlass_1_1Vectorize.html#a070ec95f4297d769ee53a4d8a650c05e">Type</a>;</div><div class="line"><a name="l00231"></a><span class="lineno"> 231</span>&#160;};</div><div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160;</div><div class="line"><a name="l00234"></a><span class="lineno"> 234</span>&#160;}</div><div class="line"><a name="l00235"></a><span class="lineno"> 235</span>&#160;</div><div class="line"><a name="l00236"></a><span class="lineno"> 236</span>&#160;<span class="preprocessor">#endif // defined CUTLASS_USE_WMMA_API</span></div><div class="ttc" id="namespacecutlass_html"><div class="ttname"><a href="namespacecutlass.html">cutlass</a></div><div class="ttdef"><b>Definition:</b> convert.h:33</div></div>
<div class="ttc" id="namespacecutlass_1_1MatrixLayout_html_a97ef07af21b122c1804245b0c7784d2b"><div class="ttname"><a href="namespacecutlass_1_1MatrixLayout.html#a97ef07af21b122c1804245b0c7784d2b">cutlass::MatrixLayout::Kind</a></div><div class="ttdeci">Kind</div><div class="ttdoc">Enumeration defining fundamental contiguous layouts. </div><div class="ttdef"><b>Definition:</b> matrix_traits.h:159</div></div>
<div class="ttc" id="namespacecutlass_1_1MatrixLayout_html_a97ef07af21b122c1804245b0c7784d2ba6a287c17f9f5bf53528ae68296beeedb"><div class="ttname"><a href="namespacecutlass_1_1MatrixLayout.html#a97ef07af21b122c1804245b0c7784d2ba6a287c17f9f5bf53528ae68296beeedb">cutlass::MatrixLayout::kRowMajor</a></div><div class="ttdef"><b>Definition:</b> matrix_traits.h:159</div></div>
<div class="ttc" id="structcutlass_1_1Vectorize_html_a070ec95f4297d769ee53a4d8a650c05e"><div class="ttname"><a href="structcutlass_1_1Vectorize.html#a070ec95f4297d769ee53a4d8a650c05e">cutlass::Vectorize::Type</a></div><div class="ttdeci">Vector&lt; Element_, kLanes_ &gt; Type</div><div class="ttdef"><b>Definition:</b> vector.h:271</div></div>
<div class="ttc" id="vector_8h_html"><div class="ttname"><a href="vector_8h.html">vector.h</a></div><div class="ttdoc">Defines a 1D vector of elements held in the registers of each thread. </div></div>
<div class="ttc" id="structcutlass_1_1GemmOperand_html_ab209ea3de198efabe8e8707dfe8e0a0c"><div class="ttname"><a href="structcutlass_1_1GemmOperand.html#ab209ea3de198efabe8e8707dfe8e0a0c">cutlass::GemmOperand::Kind</a></div><div class="ttdeci">Kind</div><div class="ttdef"><b>Definition:</b> matrix_traits.h:357</div></div>
<div class="ttc" id="shape_8h_html"><div class="ttname"><a href="shape_8h.html">shape.h</a></div><div class="ttdoc">Defines Shape implementing the Layout concept for representing a 4D hypercube of objects. </div></div>
<div class="ttc" id="matrix__traits_8h_html"><div class="ttname"><a href="matrix__traits_8h.html">matrix_traits.h</a></div><div class="ttdoc">Defines properties of matrices used to denote layout and operands to GEMM kernels. </div></div>
<div class="ttc" id="fragment_8h_html"><div class="ttname"><a href="fragment_8h.html">fragment.h</a></div><div class="ttdoc">Defines Fragment, a statically-sized array for storing parts of matrices within a thread&amp;#39;s registers...</div></div>
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