cutlass/include/cutlass/wmma_array.h
2022-04-23 15:02:38 -04:00

79 lines
2.9 KiB
C++

/***************************************************************************************************
* Copyright (c) 2017 - 2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: BSD-3-Clause
*
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/*! \file
\brief Statically sized array of elements that accommodates all CUTLASS-supported numeric types
and is safe to use in a union.
*/
#pragma once
#include "cutlass/arch/wmma.h"
#if defined(CUTLASS_ARCH_WMMA_ENABLED)
#include "cutlass/cutlass.h"
#include "cutlass/array.h"
namespace cutlass {
////////////////////////////////////////////////////////////////////////////////////////////////////
/// Wmma array type (WmmaFragmentArray holds elements of of type nvcuda::wmma::fragment)
template <
/// Element type
typename T,
/// Number of elements in the array
int N
>
class WmmaFragmentArray: public Array<T, N, true> {
public:
/// Efficient clear method (override Array::clear())
CUTLASS_HOST_DEVICE
void clear() {
for(int i=0; i<Array<T, N, true>::kElements; i++) {
nvcuda::wmma::fill_fragment((*this)[i], (typename T::element_type)0);
}
}
};
////////////////////////////////////////////////////////////////////////////////////////////////////
} // namespace cutlass
///////////////////////////////////////////////////////////////////////////////////////////////////
#endif // if defined(CUTLASS_ARCH_WMMA_ENABLED)