59 lines
3.0 KiB
C++
59 lines
3.0 KiB
C++
/***************************************************************************************************
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* Copyright (c) 2017-2018, NVIDIA CORPORATION. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are permitted
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* provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright notice, this list of
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* conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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* * Neither the name of the NVIDIA CORPORATION nor the names of its contributors may be used
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* to endorse or promote products derived from this software without specific prior written
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* permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TOR (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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**************************************************************************************************/
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/*! \file
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\brief Defines a type for restructuring a tile.
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*/
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#pragma once
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#include "cutlass/shape.h"
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namespace cutlass {
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// The following functor reshapes a tile of data. The goal is to have at least kAccessSize in
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// the inner-most dimension. If the user respects that constraint, there is nothing to be done. If
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// that's not the case, this functor will correct that and "extract" the right number of elements
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// from the next dimension.
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template <typename Tile_, int kAccessSize_, bool = (Tile_::kC < kAccessSize_)>
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struct ReshapeTile {
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typedef Tile_ Tile;
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};
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template <typename Tile_, int kAccessSize_>
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struct ReshapeTile<Tile_, kAccessSize_, true> {
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// Make sure the W dimension of the tile is large enough.
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static_assert(Tile_::kW >= kAccessSize_, "The W dimension is too small");
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// Make sure the dimension can be divided by the number of scalars.
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static_assert(Tile_::kW % kAccessSize_ == 0, "Not supported");
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// Collapse the W dimension.
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typedef Shape<Tile_::kD, Tile_::kH, Tile_::kW / kAccessSize_, kAccessSize_> Tile;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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} // namespace cutlass
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