106 lines
3.7 KiB
C++
106 lines
3.7 KiB
C++
/***************************************************************************************************
|
|
* Copyright (c) 2017 - 2023 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
|
|
* SPDX-License-Identifier: BSD-3-Clause
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
*
|
|
* 1. Redistributions of source code must retain the above copyright notice, this
|
|
* list of conditions and the following disclaimer.
|
|
*
|
|
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
|
* this list of conditions and the following disclaimer in the documentation
|
|
* and/or other materials provided with the distribution.
|
|
*
|
|
* 3. Neither the name of the copyright holder nor the names of its
|
|
* contributors may be used to endorse or promote products derived from
|
|
* this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
|
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
|
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
**************************************************************************************************/
|
|
|
|
/*! \file
|
|
\brief Manifest of CUTLASS Library
|
|
|
|
This is the root of the data structure containing CUTLASS objects
|
|
*/
|
|
|
|
#include <memory>
|
|
#include "cutlass/library/manifest.h"
|
|
|
|
namespace cutlass {
|
|
namespace library {
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void initialize_reference_operations(Manifest &manifest);
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
/// Top-level initialization
|
|
Status Manifest::initialize() {
|
|
|
|
if (!operations_.empty()) {
|
|
operations_.clear();
|
|
}
|
|
|
|
// initialize procedurally generated cutlass op in manifest object
|
|
initialize_all(*this);
|
|
|
|
// initialize manually instanced reference op in manifest object
|
|
initialize_reference_operations(*this);
|
|
|
|
// initialize manually instanced reduction reference op in manifest object
|
|
initialize_all_reduction_op(*this);
|
|
|
|
return Status::kSuccess;
|
|
}
|
|
|
|
/// Used for initialization
|
|
void Manifest::reserve(size_t operation_count) {
|
|
operations_.reserve(operation_count);
|
|
}
|
|
|
|
/// Graceful shutdown
|
|
Status Manifest::release() {
|
|
operations_.clear();
|
|
return Status::kSuccess;
|
|
}
|
|
|
|
/// Appends an operation and takes ownership
|
|
void Manifest::append(Operation *operation_ptr) {
|
|
operations_.emplace_back(operation_ptr);
|
|
}
|
|
|
|
/// Returns an iterator to the first operation
|
|
OperationVector const & Manifest::operations() const {
|
|
return operations_;
|
|
}
|
|
|
|
/// Returns a const iterator
|
|
OperationVector::const_iterator Manifest::begin() const {
|
|
return operations_.begin();
|
|
}
|
|
|
|
/// Returns a const iterator
|
|
OperationVector::const_iterator Manifest::end() const {
|
|
return operations_.end();
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
} // namespace library
|
|
} // namespace cutlass
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|