
* v3.6 * update changelog * update readme * fix typo * fixing typos * hopper gemm with weight prefetch --------- Co-authored-by: yuzhai <yuzhai@nvidia.com> Co-authored-by: Haicheng Wu <haichengw@nvidia.com>
117 lines
4.5 KiB
C++
117 lines
4.5 KiB
C++
/***************************************************************************************************
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* Copyright (c) 2017 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* 3. Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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**************************************************************************************************/
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#include "cutlass_unit_test.h"
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#include <cutlass/trace.h>
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#include <cute/tensor_impl.hpp>
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#include <cute/swizzle_layout.hpp>
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template <class SwLayout>
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void
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test_swizzle_2d(SwLayout const& sw_layout)
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{
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using namespace cute;
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auto sw_tensor = make_tensor(counting_iterator<int>{0}, sw_layout);
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//print_tensor(sw_tensor);
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// Dynamic slicing
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for (int i = 0; i < size<0>(sw_tensor); ++i) {
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auto sliced_tensor = sw_tensor(i,_);
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//printf("sw_tensor(%d,_) => ", int(i)); print(sliced_tensor); printf("\n");
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for (int j = 0; j < size<1>(sw_tensor); ++j) {
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EXPECT_EQ(sw_tensor(i,j), sliced_tensor(j));
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}
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}
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// Static slicing
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cute::for_each(make_int_sequence<size<0>(sw_tensor)>{}, [&] (auto i) {
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auto sliced_tensor = sw_tensor(i,_);
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//printf("sw_tensor(%d,_) => ", int(i)); print(sliced_tensor); printf("\n");
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// If sw_tensor is static, then sliced_tensor should be too
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auto sw_tensor_2 = sw_tensor;
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static_assert(is_static<decltype(layout(sliced_tensor))>::value || not is_static<decltype(layout(sw_tensor_2))>::value);
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cute::for_each(make_int_sequence<size(sliced_tensor)>{}, [&] (auto j) {
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EXPECT_EQ(sw_tensor(i,j), sliced_tensor(j));
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});
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});
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// Dynamic slicing
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for (int j = 0; j < size<1>(sw_tensor); ++j) {
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auto sliced_tensor = sw_tensor(_,j);
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//printf("sw_tensor(_,%d) => ", int(j)); print(sliced_tensor); printf("\n");
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for (int i = 0; i < size<0>(sw_tensor); ++i) {
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EXPECT_EQ(sw_tensor(i,j), sliced_tensor(i));
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}
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}
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// Static slicing
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cute::for_each(make_int_sequence<size<1>(sw_tensor)>{}, [&] (auto j) {
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auto sliced_tensor = sw_tensor(_,j);
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//printf("sw_tensor(_,%d) => ", int(j)); print(sliced_tensor); printf("\n");
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// If sw_tensor is static, then sliced_tensor should be too
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auto sw_tensor_2 = sw_tensor;
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static_assert(is_static<decltype(layout(sliced_tensor))>::value || not is_static<decltype(layout(sw_tensor_2))>::value);
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cute::for_each(make_int_sequence<size(sliced_tensor)>{}, [&] (auto i) {
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EXPECT_EQ(sw_tensor(i,j), sliced_tensor(i));
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});
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});
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}
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TEST(CuTe_core, SwizzleLayout)
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{
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using namespace cute;
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{
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auto sw_layout = composition(Swizzle<3,0,3>{},
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Layout<Shape <_8,_8>,
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Stride<_8,_1>>{});
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test_swizzle_2d(sw_layout);
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}
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{
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auto sw_layout = composition(Swizzle<3,0,-3>{},
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Layout<Shape <_8,_8>,
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Stride<_8,_1>>{});
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test_swizzle_2d(sw_layout);
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}
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{
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auto sw_layout = composition(Swizzle<2,1,3>{},
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Layout<Shape <Shape < _2,_2,_2>,Shape <_2,_2, _2>>,
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Stride<Stride<_32,_2,_8>,Stride<_4,_1,_16>>>{});
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test_swizzle_2d(sw_layout);
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}
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}
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