flash-attention/csrc/flash_attn/src/philox.cuh

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2022-05-21 05:21:58 +08:00
// Pytorch also has an implementation of Philox RNG: https://github.com/pytorch/pytorch/blob/master/torch/csrc/jit/codegen/cuda/runtime/random_numbers.cu
#pragma once
// Philox CUDA.
namespace {
class Philox {
public:
__device__ inline Philox(unsigned long long seed,
unsigned long long subsequence,
unsigned long long offset)
: STATE(0)
, key(reinterpret_cast<const uint2&>(seed)) {
//key.x = (unsigned int)seed;
//key.y = (unsigned int)(seed >> 32);
//counter = make_uint4(0, 0, 0, 0);
//counter.z = (unsigned int)(subsequence);
//counter.w = (unsigned int)(subsequence >> 32);
//STATE = 0;
//incr_n(offset / 4);
// key = reinterpret_cast<const uint2&>(seed);
ull2 * tmp = reinterpret_cast<ull2*>(&counter);
tmp->x = offset / 4;
tmp->y = subsequence;
// if ((threadIdx.x == 0) && (blockIdx.x == 0) && (blockIdx.y == 0)) {
// printf("Philox counter: %d, %d, %d, %d\n", counter.x, counter.y, counter.z, counter.w);
// }
}
__device__ inline uint4 operator()() {
// if (STATE == 0) {
uint4 counter_ = counter;
uint2 key_ = key;
// 7-round philox
#pragma unroll
for (int i = 0; i < 6; i++) {
counter_ = single_round(counter_, key_);
key_.x += (kPhilox10A);
key_.y += (kPhilox10B);
}
// output = single_round(counter_, key_);
uint4 output = single_round(counter_, key_);
// if ((threadIdx.x == 0) && (blockIdx.x == 0) && (blockIdx.y == 0)) {
// printf("Philox counter: %u, %u, %u, %u\n", counter.x, counter.y, counter.z, counter.w);
// printf("Philox output: %u, %u, %u, %u\n", output.x, output.y, output.z, output.w);
// }
incr();
// }
// return a float4 directly
// unsigned long ret;
// switch(STATE) {
// case 0: ret = output.x; break;
// case 1: ret = output.y; break;
// case 2: ret = output.z; break;
// case 3: ret = output.w; break;
//}
// STATE = (STATE + 1) % 4;
return output;
}
private:
struct ull2 {
uint64_t x;
uint64_t y;
};
uint4 counter;
// uint4 output;
const uint2 key;
unsigned int STATE;
__device__ inline void incr_n(unsigned long long n) {
unsigned int nlo = (unsigned int)(n);
unsigned int nhi = (unsigned int)(n >> 32);
counter.x += nlo;
if (counter.x < nlo)
nhi++;
counter.y += nhi;
if (nhi <= counter.y)
return;
if (++counter.z)
return;
++counter.w;
}
__device__ uint4 incr128 (uint4 ctr)
{
uint4 res;
asm ("add.cc.u32 %0, %4, %8;\n\t"
"addc.cc.u32 %1, %5, %9;\n\t"
"addc.cc.u32 %2, %6, %10;\n\t"
"addc.u32 %3, %7, %11;\n\t"
: "=r"(res.x), "=r"(res.y), "=r"(res.z), "=r"(res.w)
: "r"(ctr.x), "r"(ctr.y), "r"(ctr.z), "r"(ctr.w),
"n"(1), "n"(0), "n"(0), "n"(0));
return res;
}
__device__ inline void incr() {
// if ((threadIdx.x == 0) && (blockIdx.x == 0) && (blockIdx.y == 0)) {
// printf("Counter before: %u, %u, %u, %u\n", counter.x, counter.y, counter.z, counter.w);
// }
counter = incr128(counter);
// if ((threadIdx.x == 0) && (blockIdx.x == 0) && (blockIdx.y == 0)) {
// printf("Counter after: %u, %u, %u, %u\n", counter.x, counter.y, counter.z, counter.w);
// }
}
__device__ unsigned int mulhilo32(unsigned int a, unsigned int b,
unsigned int *result_high) {
*result_high = __umulhi(a, b);
return a * b;
}
__device__ uint2 mulhilo32_v2 (const unsigned int a, const unsigned int b)
{
uint2 *res;
unsigned long long tmp;
asm ("mul.wide.u32 %0, %1, %2;\n\t"
: "=l"(tmp)
: "r"(a), "r"(b));
res = (uint2*)(&tmp);
return *res;
}
__device__ inline uint4 single_round(const uint4 ctr, const uint2 key) {
//unsigned int hi0;
//unsigned int hi1;
//unsigned int lo0 = mulhilo32(kPhiloxSA, ctr.x, &hi0);
//unsigned int lo1 = mulhilo32(kPhiloxSB, ctr.z, &hi1);
//uint4 ret = {hi1 ^ ctr.y ^ key.x, lo1, hi0 ^ ctr.w ^ key.y, lo0};
uint2 res0 = mulhilo32_v2(kPhiloxSA, ctr.x);
uint2 res1 = mulhilo32_v2(kPhiloxSB, ctr.z);
uint4 ret = {res1.y ^ ctr.y ^ key.x, res1.x, res0.y ^ ctr.w ^ key.y, res0.x};
return ret;
}
static const unsigned long kPhilox10A = 0x9E3779B9;
static const unsigned long kPhilox10B = 0xBB67AE85;
static const unsigned long kPhiloxSA = 0xD2511F53;
static const unsigned long kPhiloxSB = 0xCD9E8D57;
};
// Inverse of 2^32.
constexpr float M_RAN_INVM32 = 2.3283064e-10f;
__device__ __inline__ float4 uniform4(const uint4 x) {
return make_float4(x.x * M_RAN_INVM32, x.y * M_RAN_INVM32, x.z * M_RAN_INVM32,
x.w * M_RAN_INVM32);
}
} // namespace