145 lines
4.7 KiB
Plaintext
145 lines
4.7 KiB
Plaintext
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// Pytorch also has an implementation of Philox RNG: https://github.com/pytorch/pytorch/blob/master/torch/csrc/jit/codegen/cuda/runtime/random_numbers.cu
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#pragma once
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// Philox CUDA.
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namespace {
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class Philox {
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public:
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__device__ inline Philox(unsigned long long seed,
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unsigned long long subsequence,
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unsigned long long offset)
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: STATE(0)
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, key(reinterpret_cast<const uint2&>(seed)) {
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//key.x = (unsigned int)seed;
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//key.y = (unsigned int)(seed >> 32);
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//counter = make_uint4(0, 0, 0, 0);
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//counter.z = (unsigned int)(subsequence);
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//counter.w = (unsigned int)(subsequence >> 32);
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//STATE = 0;
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//incr_n(offset / 4);
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// key = reinterpret_cast<const uint2&>(seed);
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ull2 * tmp = reinterpret_cast<ull2*>(&counter);
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tmp->x = offset / 4;
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tmp->y = subsequence;
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// if ((threadIdx.x == 0) && (blockIdx.x == 0) && (blockIdx.y == 0)) {
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// printf("Philox counter: %d, %d, %d, %d\n", counter.x, counter.y, counter.z, counter.w);
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// }
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}
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__device__ inline uint4 operator()() {
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// if (STATE == 0) {
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uint4 counter_ = counter;
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uint2 key_ = key;
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// 7-round philox
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#pragma unroll
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for (int i = 0; i < 6; i++) {
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counter_ = single_round(counter_, key_);
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key_.x += (kPhilox10A);
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key_.y += (kPhilox10B);
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}
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// output = single_round(counter_, key_);
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uint4 output = single_round(counter_, key_);
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// if ((threadIdx.x == 0) && (blockIdx.x == 0) && (blockIdx.y == 0)) {
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// printf("Philox counter: %u, %u, %u, %u\n", counter.x, counter.y, counter.z, counter.w);
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// printf("Philox output: %u, %u, %u, %u\n", output.x, output.y, output.z, output.w);
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// }
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incr();
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// }
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// return a float4 directly
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// unsigned long ret;
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// switch(STATE) {
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// case 0: ret = output.x; break;
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// case 1: ret = output.y; break;
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// case 2: ret = output.z; break;
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// case 3: ret = output.w; break;
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//}
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// STATE = (STATE + 1) % 4;
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return output;
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}
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private:
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struct ull2 {
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uint64_t x;
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uint64_t y;
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};
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uint4 counter;
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// uint4 output;
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const uint2 key;
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unsigned int STATE;
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__device__ inline void incr_n(unsigned long long n) {
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unsigned int nlo = (unsigned int)(n);
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unsigned int nhi = (unsigned int)(n >> 32);
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counter.x += nlo;
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if (counter.x < nlo)
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nhi++;
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counter.y += nhi;
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if (nhi <= counter.y)
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return;
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if (++counter.z)
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return;
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++counter.w;
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}
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__device__ uint4 incr128 (uint4 ctr)
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{
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uint4 res;
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asm ("add.cc.u32 %0, %4, %8;\n\t"
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"addc.cc.u32 %1, %5, %9;\n\t"
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"addc.cc.u32 %2, %6, %10;\n\t"
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"addc.u32 %3, %7, %11;\n\t"
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: "=r"(res.x), "=r"(res.y), "=r"(res.z), "=r"(res.w)
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: "r"(ctr.x), "r"(ctr.y), "r"(ctr.z), "r"(ctr.w),
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"n"(1), "n"(0), "n"(0), "n"(0));
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return res;
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}
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__device__ inline void incr() {
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// if ((threadIdx.x == 0) && (blockIdx.x == 0) && (blockIdx.y == 0)) {
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// printf("Counter before: %u, %u, %u, %u\n", counter.x, counter.y, counter.z, counter.w);
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// }
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counter = incr128(counter);
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// if ((threadIdx.x == 0) && (blockIdx.x == 0) && (blockIdx.y == 0)) {
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// printf("Counter after: %u, %u, %u, %u\n", counter.x, counter.y, counter.z, counter.w);
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// }
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}
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__device__ unsigned int mulhilo32(unsigned int a, unsigned int b,
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unsigned int *result_high) {
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*result_high = __umulhi(a, b);
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return a * b;
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}
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__device__ uint2 mulhilo32_v2 (const unsigned int a, const unsigned int b)
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{
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uint2 *res;
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unsigned long long tmp;
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asm ("mul.wide.u32 %0, %1, %2;\n\t"
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: "=l"(tmp)
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: "r"(a), "r"(b));
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res = (uint2*)(&tmp);
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return *res;
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}
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__device__ inline uint4 single_round(const uint4 ctr, const uint2 key) {
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//unsigned int hi0;
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//unsigned int hi1;
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//unsigned int lo0 = mulhilo32(kPhiloxSA, ctr.x, &hi0);
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//unsigned int lo1 = mulhilo32(kPhiloxSB, ctr.z, &hi1);
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//uint4 ret = {hi1 ^ ctr.y ^ key.x, lo1, hi0 ^ ctr.w ^ key.y, lo0};
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uint2 res0 = mulhilo32_v2(kPhiloxSA, ctr.x);
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uint2 res1 = mulhilo32_v2(kPhiloxSB, ctr.z);
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uint4 ret = {res1.y ^ ctr.y ^ key.x, res1.x, res0.y ^ ctr.w ^ key.y, res0.x};
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return ret;
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}
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static const unsigned long kPhilox10A = 0x9E3779B9;
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static const unsigned long kPhilox10B = 0xBB67AE85;
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static const unsigned long kPhiloxSA = 0xD2511F53;
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static const unsigned long kPhiloxSB = 0xCD9E8D57;
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};
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// Inverse of 2^32.
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constexpr float M_RAN_INVM32 = 2.3283064e-10f;
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__device__ __inline__ float4 uniform4(const uint4 x) {
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return make_float4(x.x * M_RAN_INVM32, x.y * M_RAN_INVM32, x.z * M_RAN_INVM32,
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x.w * M_RAN_INVM32);
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}
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} // namespace
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