flash-attention/csrc/flash_attn/src/fmha_blockmask.h
2022-05-26 13:57:38 -07:00

58 lines
2.4 KiB
C++

/******************************************************************************
* Copyright (c) 2011-2021, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the NVIDIA CORPORATION nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL NVIDIA CORPORATION BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
******************************************************************************/
#pragma once
#include <fmha.h>
#include <fmha/utils.h>
#include <fmha/smem_tile.h>
#include <fmha/gmem_tile.h>
#include <fmha/mask.h>
#include <fmha/softmax.h>
namespace fmha {
////////////////////////////////////////////////////////////////////////////////////////////////////
struct Blockmask {
template<typename Params>
__device__ Blockmask(const Params &params, int loop_step_idx) :
blockmask_ptr(params.blockmask + loop_step_idx * params.s / 16) {
}
__device__ int mask_val(int block_row_idx) const {
return blockmask_ptr[block_row_idx];
}
const int *blockmask_ptr;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
} // namespace fmha