On windows, if the model dir contained unicode characters clip models would fail to load. This fixes the file name handling in clip.cpp to support utf16 on windows. |
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| .. | ||
| 01-load-progress.diff | ||
| 02-clip-log.diff | ||
| 03-load_exception.diff | ||
| 04-metal.diff | ||
| 05-default-pretokenizer.diff | ||
| 06-qwen2.diff | ||
| 07-gemma.diff | ||
| 08-clip-unicode.diff | ||