vllm/csrc/quantization/machete/machete_prepack_kernel.cuh

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#pragma once
#include "machete_mm_kernel.cuh"
#include "cutlass_extensions/cute_utils.cuh"
#include "cutlass_extensions/torch_utils.hpp"
namespace machete {
template <typename TileShapeNKL, typename ElementB, typename BInTensor,
typename BTiledOutTensor>
static __global__ void prepack_B_kernel(BInTensor B_in,
BTiledOutTensor B_tiled_out) {
auto tB_in = local_tile(B_in, TileShapeNKL{},
make_coord(blockIdx.x, blockIdx.y, blockIdx.z));
auto tB_out = B_tiled_out(make_coord(_, _),
make_coord(blockIdx.x, blockIdx.y), blockIdx.z);
auto tiled_copy = make_tiled_copy(Copy_Atom<DefaultCopy, ElementB>{},
Layout<Shape<_4, _32>, Stride<_32, _1>>{},
Layout<Shape<_1, _2>>{});
auto thr_copy = tiled_copy.get_thread_slice(threadIdx.x);
Tensor thr_tile_S = thr_copy.partition_S(tB_in);
Tensor thr_tile_D = thr_copy.partition_D(tB_out);
// Construct a register-backed Tensor with the same shape as each thread's
// partition
auto fragment = make_tensor<ElementB>(shape(thr_tile_D));
// Copy from GMEM to RMEM and from RMEM to GMEM
copy(tiled_copy, thr_tile_S, fragment);
copy(Copy_Atom<DefaultCopy, uint8_t>{}, fragment, thr_tile_D);
}
template <typename PrepackedLayoutB, typename InLayout>
static void prepack_B(cudaStream_t stream,
typename PrepackedLayoutB::ElementB const* B_in_ptr,
InLayout B_layout,
typename PrepackedLayoutB::ElementB* B_out_ptr) {
using TileShapeNKL =
decltype(append(typename PrepackedLayoutB::PPBlockShape_NK{}, _1{}));
auto ilvd_NKbNbKL_to_offset =
PrepackedLayoutB::ilvd_NKbNbKL_to_offset(shape(B_layout));
TORCH_CHECK(size<0>(B_layout) % size<0>(TileShapeNKL{}) == 0);
TORCH_CHECK(size<1>(B_layout) % size<1>(TileShapeNKL{}) == 0);
TORCH_CHECK(size<2>(B_layout) % size<2>(TileShapeNKL{}) == 0);
auto N_tiles = size<0>(B_layout) / size<0>(TileShapeNKL{});
auto K_tiles = size<1>(B_layout) / size<1>(TileShapeNKL{});
auto L_tiles = size<2>(B_layout) / size<2>(TileShapeNKL{});
auto B_in = make_tensor(get_logical_ptr(B_in_ptr), B_layout);
auto B_tiled_out =
make_tensor(get_logical_ptr(B_out_ptr), ilvd_NKbNbKL_to_offset);
prepack_B_kernel<TileShapeNKL, typename PrepackedLayoutB::ElementB>
<<<dim3(N_tiles, K_tiles, L_tiles), 128, 0, stream>>>(B_in, B_tiled_out);
}
}; // namespace machete